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Full Grade 1 mathematics test with mixed topics, dynamically selected questions and a choice of duration. Practise before an assessment or review the whole course at your own pace.
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A segment ends at both ends. A ray has a starting point but extends endlessly in the other direction.
Giving some sweets away leaves fewer sweets. Subtract the number given away from the number there were at the start.
Check: the sweets left plus the sweets given away must equal the starting amount.
Find how much more to add to reach the number after the equals sign.
You can also subtract the known number from the total. Check by adding.
Think about what is being measured and choose suitable units.
Find the object or quantity asked about in the question.
The same symbol count and the same key represent equal quantities.
Taking pencils out leaves fewer in the box. Subtract the number taken from the number there were at the start.
Read the numbers in the text. The pencil illustration is only decorative.
Look closely at the sides and corners of the shape.
Choose the statement about the shape named or shown in the question.
A sequence gives the order of actions. Start with the first command and then move to the next.
Try the first arrow from S. Reject it if it leads to the rock or outside the grid. Then check the second step.
Count in order from the first number, adding 1 each time. One number is missing between the two shown numbers.
For example, 2, __, 4 is missing 3. Check that the last shown number comes after your answer.
Adding means putting two amounts together. Start with the first number and count forwards as many steps as the second number tells you.
For example, for 3 + 2, count 4, 5 after 3. Adding 0 leaves the number unchanged.
Follow the broken line from one end to the other. Count a corner wherever two segments meet and the direction changes. Do not count the two free ends.
The blank shows how much was taken away, and the number after = shows how much remains.
Match the stated direction with an arrow. Left and right are opposites, as are up and down.
The numbers in this sequence decrease by one. Subtract 1 from the first number at each step.
Count the blank position too. Check that the next step gives the last number shown.
The numbers in this sequence increase by one. Start with the first number and add 1 each time.
Say the missing number too. Check that the next number is the last one shown.
Think about what is being measured and choose suitable units.
Read the units named in the question and choose what they can measure.
A corner is where two straight sides meet. Go around the shape and count these places one at a time.
A round shape with no straight sides has no corners. If there are no corners, the number of corners is 0.
Look closely at the sides and corners of the shape.
Read the property in the question and find the shape that matches it.
Do not count the starting stone as a step. Count each move to the next stone and stop at F.
To get a number one greater, add 1 to the smaller number.
Compare the two numbers and choose which one, the first or the second, is one greater.
Adding means putting two amounts together. Start with the first number and count forwards as many steps as the second number tells you.
For example, for 3 + 2, count 4, 5 after 3. Adding 0 leaves the number unchanged.
Add the coin values in each set. Choose the set whose total equals the price.
The pictogram key explains the value of a symbol. Read it before counting.
Each straight part between two neighbouring marked points is one segment. Count the parts, not the points.
Find the repeating group of colours. Check the order of the colours in each group. Continue the same order and choose the next colour.
Count only the symbols in the two named rows. Use the key: each symbol represents the stated number of items.
To find the total cost of two toys, add their prices.
For example, €2 and €3 together make €5. Your answer is also a number of euros.
More apples were added, so add the two numbers. Add the number of new apples to the number there were at the start.
Use the numbers in the question. The picture is only an illustration and does not show the amount to count.
The centre of the point must lie directly on the segment. A point near the segment is not necessarily on it.
Start at F and move the same number of squares in the opposite direction. Read the number of the starting square.
A point marks a location. Lines and their parts extend from one location towards others.
Count the cards under A. Subtract that count from the total number of children. The rest chose B.
Compare the number of dots in every row. Find the row with the smallest count.
The numbers in this sequence increase by one. The number before the sequence starts is one smaller than the first number shown.
Subtract 1 from the first number. Check: adding 1 brings you back to the start of the sequence.
Each part of a broken line is straight, but its direction changes where the parts meet.
Both strip lengths are given in centimetres, so you can compare the numbers directly.
The longer strip has the greater length number. Choose its length.
Count the books in the picture and group them in pairs. Each pair needs one circle, so you need as many circles as there are pairs.
The greater number comes later when you count. Imagine two groups of objects: the greater number describes the group with more objects.
For example, 7 is greater than 4.
Opposite directions undo each other: left and right, up and down.
Begin drawing at the chosen starting point. Then draw towards the other point.
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This complete Grade 1 mathematics test helps students review the main school topics in one mixed set of tasks. Questions are selected from different tests for this grade, so each attempt can be different.
Choose a 15, 30, 45 or 60 minute test. A longer duration creates a larger task set covering calculation, word problems, geometry and other topics studied in the grade.
A full grade test is useful for independent checking, revision before a class assessment or mathematics exam preparation. Work at your own pace, review the result and try again: dynamic questions help students learn methods instead of memorising previous answers.
Use direction words, read arrow routes, and choose a path to a stated destination.
Short puzzles on number and colour patterns, classification, position and understanding mathematical language.
Recognise a point, line segment, ray, line and broken line, and count their endpoints and parts.
Visual tasks on recognising circles, triangles, squares and rectangles and describing their sides and corners.
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https://www.catestia.com/en/mathematics/1st-grade/full-grade-1-test/132/45/